"Poverty-stricken" reborn from bankruptcy, these three marksmen are the dawn of a comeback, Ao Yin has been strong for eight seasons.
2026-09-04 14:00
Of the five classes, the ones with the worst gameplay experience are all squishy and vulnerable. Mid-laners get their lanes eaten while trying to gank, and the era of utility-focused mages is over. Not every mage is born to be a control-oriented mage. Burst-damage builds desperately need gold, and if they clear minion waves without saying a word while traveling, what's the point of running back? Top laners and junglers have inexplicably become the core, ignoring the marksman and mage, who are the key players in dealing damage to the team.
The toxic substance that eats up money has gradually extended to the development lane. The top lane teleport portal, originally intended to quickly join team fights, is for warriors who can play fast burst damage, such as Ma Chao, Nezha, and Kai. However, non-tank heroes use the excuse of joining team fights to actually go to the development lane to steal farm. Assassins are no better. They are good at ganking, but it seems like they are just joining in the fun. They eat up money but do not bring any benefits. They fail to harvest or push towers. They just go around and steal money. It is no wonder that the marksmen are weak.
Two mutants on the development path battle a veteran stunner.
Choice is more important than effort; this is the unchanging law of survival in the Rift. If the team's treatment is poor, you have to survive on your own. These three marksmen absolutely command the obedience of their teammates. Ao Yin is the best example. He has been strong for eight seasons, consistently occupying the T0 position. He is a monster that high-level players will not allow. His ban rate in the peak competition is as high as 62.91%. You can imagine how abnormal his mechanism is. The fire dragon deals true damage, the water dragon heals, the wind dragon controls, and his ultimate dragon form allows him to fly and become untargetable. Putting aside the attribute issue, his skills have already surpassed a large number of people.
Dual-form marksmen are prevalent. They have always been long-range outputters, but they have begun to introduce melee mechanics. Sun Quan is extremely powerful in the late game, but relatively weak in the early game. After unlocking his ultimate skill and stacking his passive skill, he can use his banner as an axe to relentlessly chase and hammer enemies. He is a tough guy who can both tank and deal damage. The worst thing for him is to fight head-on in the early game. He should learn to develop steadily and play him like an assassin. After feeling frustrated, he will see a glimmer of hope.
Mutant marksmen, Ao Yin and Sun Quan, one has an excessively high ban rate, and the other has a high pick rate. They've all been picked by others, so who else can turn the tide? Hou Yi, who is considered a fool for standing still and fighting, is the most stable damage dealer. In every three ranked matches, one person picks him. His survivability is reflected in his equipment, not his mobility or positioning. In low-elo games, he doesn't know how to play cautiously and acts alone. In high-elo games, he has a support protecting him closely, and his damage output percentage soars to 35%.
Image source: Internet
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