Zhong Wuyan's design has been optimized, with added signs of petrification; after pounding the ground, a deep crater is formed. Netizens believe it's just a superficial change? (Part
2026-09-01 12:52
Linking the first and third skills and sharing attributes does indeed improve combat and escape capabilities. Releasing the ultimate skill shortens the first skill's duration, thereby increasing the movement frequency. Whether this will be useful remains to be seen after it goes live and is put into actual combat. According to comments on the plan, this optimization is not very optimistic; it's just a change in name only.
Skill 1: Ground-sinking effect
Slamming the ground is Zhong Wuyan's usual way of dealing damage. In addition to petrifying, slamming the center point causes explosive damage. The planners decided to add a ground trap effect. Strangely, it was not placed in the second skill, but in the first skill. The essence is to have control and acceleration effects. Now that she has gained another ground trap, how will the special mechanism of Liu Er be applied to Zhong Wuyan?
The hammer slamming the ground should have a much greater impact than the Vajra Cudgel. The monkey's attack causes dizziness, while Zhong Wuyan's powerful attack slams the enemy into the ground. The attack is in line with physical science, but the developers haven't provided much explanation for this. The control duration is retained, and the focus is on petrification. This balance is more inclined towards visual presentation and increasing the recognizability of the powerful attack. Is this just another unimportant "optimization"?
Ultimate Skill: Damage Dealing Speed
Damage output speed is generally understood as the pre-cast animation. The weight of the hammer slows down Zhong Wuyan's skill release speed. In this regard, the developers chose to optimize the "rotation count" of the ultimate skill. In other words, the hammer swing will take 0.2 seconds longer, which is not much different from the previous adjustment. It feels like the person who listened to the so-called nice words is a clown. Moreover, a faster rotation count is not necessarily a good thing. It makes people rush to complete the skill release, but if they miss, it will indirectly reduce the damage. Every adjustment has its advantages and disadvantages. We should discuss them and not blindly follow them. Optimizing skills has a good starting point, but even a tiny change is enough to ruin the experience.
Taking all the adjustments and balances into account, if the focus of the plan is petrification, then it is destined to fail. Considering that the release of the ultimate skill will reduce the cost of using the first skill, from the perspective of starting the ultimate skill, the petrification speed is indeed faster, providing an additional means of pursuit and slightly improving the margin for error. However, the mechanism is still stuck in place, without any breakthrough, and it has not benefited from the version's bonuses. Its potential remains low, and this rescue operation is likely to fail.
Image source: Internet
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2025-10-26 10:49