Zhong Wuyan's design has been optimized, with added signs of petrification. After pounding the ground, a deep crater was formed. Netizens believe it's just a superficial change? (Par
2026-09-01 12:49
The petrification of the body sounds more like a hint than an enhancement. The original intention of the developers was to increase the probability. In the past, it was 50%. After marking, continuous attacks would guarantee successful control. However, the most awkward part is that the passive effect is applied to a single target and is not triggered by Zhong Wuyan herself. If you switch to other enemies along the way, you have to start all over again.
But don't be too pessimistic yet. She's always been a combo player, and with the new passive, her first and third skills allow her to enter the fray, mark the target, spin a few times, and petrify them. Before, when she used all her skills to fight her opponents, she was really risking her life because she couldn't predict whether she would be petrified. Unless you're a pro player with meticulous attention to detail, who would care about the eight-second calculation time? The added visual effect is at least more friendly to ordinary players, but it seems to have fallen short of expectations.
Skill 1: Cooldown
After the plan was announced, many netizens felt that the cooldown reduction of the first skill was more reliable and practical. Those familiar with the game's mechanics generally know that the entire game revolves around combos, lacking the powerful basic attacks of heroes like Xiahou Dun or Kai, or Nezha's entanglement and burn. From the moment an attack is launched, it's crucial to ensure the next skill can kill the target. After the new version is released, the first skill's cooldown can be reduced through the ultimate skill. In other words, the two skills can be chained together, starting with 1-3 or 3-1, without any issues. Whether chasing or escaping, it's much stronger than the old version. For skill-based heroes, enhancing the functionality of their skills is essential.
Zhong Wuyan's first skill is her only mobility skill. Her ultimate skill can reduce its cooldown, which to some extent improves her flexibility. It doesn't specify "hitting an enemy during the third skill", so a clever pro player would probably use it to refresh the first skill. The spinning hammer of the ultimate skill will accelerate her, making it easier to escape. Then, she can use her mobility skill again, which does help her survivability and makes it easier to escape.
The developers didn't mention much about the second skill's center ground slam, which shows that the focus of this optimization is on the first and third skills. The passive skill is relatively unimportant. In this era of overpowered monsters, it's really hard to continue with the elimination of mechanics. It's no longer about losing because of attributes. With just a few moves, you can become invisible, pass through walls, fly, crouch, etc. How can the old heroes catch up?
Image source: Internet
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