Zhong Wuyan's design has been optimized, with new signs of petrification appearing. After being pounded on the ground, a deep pit is formed. Netizens believe it's just a change in na
2026-09-01 12:45
Warriors dominate the battlefield, and Honor of Kings constantly adds new members and launches collaboration plans. All the classic characters are either wielding swords or spears, leaving no opportunity for mages or marksmen. Moreover, there are mostly male heroes, which is understandable given that female players have no desire to play the top lane. Mi Yue is charming and cunning, with magic attacks, but her body is not very durable. However, she is very sticky and can handle pushing lanes and towers, as well as one-on-one battles. In terms of appearance, she is hard to compare with the cute style of mid-laners. There is also Zhong Wuyan, a strong woman with a cone, a melee type, and she performs well in team battles. Her users are all male players, and there are very few skin designs. Perhaps her advantage lies in her simple and brutal style, the satisfying feeling of slamming the ground and petrifying, almost like ascending to heaven, and one-hit kills squishy heroes.
The probability of petrification is difficult to predict.
Fun is fun, but that doesn't mean she's strong enough. She loses to other options in terms of flexibility, lacks sustain and shields, and is destined to lose in a prolonged battle. Once her skills are used up, she has no way to deal damage. Choice is more important than effort; this is the survival rule of the Rift. Zhong Wuyan has thus been abandoned.
However, good news arrived: the developers officially announced the optimization plan during a live stream. The plan is finalized and ready, but it's just waiting to be released. This adjustment mainly targets the probability of her passive petrification. You read that right, this is one of her core strengths. Any attack, even a basic attack, will cause a brief petrification, leaving the target vulnerable to damage. However, many players want to save it for their ultimate or second skill, playing on probability, so there's no warning. Every first strike feels like gambling. I wonder how the developers plan to improve this experience?
Passive: Petrification Signs
The petrification probability in the official version is 50%, and the limit for a single target is eight seconds. As you can see, the biggest problem is the control ability, which is very unstable. The subsequent proposed solution is baffling and seems to have only minor adjustments. In the new version, if the target is not petrified after being attacked, the hit target will gradually show signs of petrification, indicating that the probability will be higher next time, reaching 100%.
What does this mean? It sounds like a passive, visual prompt, like the warning when Lanling King goes invisible. If the first attempt to control fails, the probability of the second and third attempts will be even higher because the character is already "marked" and "infected." However, more than half of the enemies will still escape, and you won't be able to control them. You'll still have to find a way to catch up with them.
Image source: Internet
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